Blender then calculates where the object should be during the middle (or interpolated) frames. Move the object 5 units on x and insert another location keyframe. So imagine a cube at the origin, (0,0,0) on frame 1. These are frames where you specify the location and rotation (and possibly scale) of the object. When you animate objects in blender (or other programs) you do so using key frames. There is an old saying, a rhyme, in animation and it goes like this: Repeat this rhyme and memorize it.
See if you can get a nice “morning” look as the donuts do suggests it is early. check the checkbox “multiple importnace samples” Experiemnt with different values especially the size strength andf color of the lamp. set the strength to 3 and make it a light yellow/orange like the morning sun. If you make this number really low (.01 or lower) you get incredible crisp shadows. This setting controls how “hard” or “soft” the shadows will be. Now go to the lamp settings and change the settings to match mine (more or less) Make the size about. Go to right view and move/roatate to match that one. Go top view and move it and rotate it so it is more or less where it is my screenshots. Add a sun lamp just as you would add a cube to the scene. Hide your key and fill light in the outliner, thats is click the eyeball and camera icon so they are greyed out and will not be used in renders. But forget about that for a bit and experiment with some of the other lamps available. You will need to look into uv unwrapping for image texture, as you haven’t unwrapped your meshes. Let’s take a detour and look at lighting. That looks much closer to a varnished wood table.